Sound On Sound magazine are offering a FREE copy of Energy Panner by Sound Particles. Simply complete a short survey to receive your copy. The offer is available for a limited time.
Energy Panner uses the intensity of a sound to control its movement. From traditional stereo to immersive, this plugin enables artists to add dynamic depth to their panning techniques without any effort or additional routing.
With Energy Panner, the sound intensity controls the panner, creating movement that reacts to sound. Imagine drums moving at the beat, synth notes that move on attack, among many other behaviors. From music to audio post, from stereo to Dolby Atmos, Energy Panner is a plugin that you definitely want in your toolset.
Panning Mode
The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point → end point) previously defined by you. Therefore, the greater the energy of the input signal the greater the shift from the starting point to the end point.
Sliding Mode
Whenever the audio signal reaches a certain level (threshold value), the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal level drops. The sound source will freeze that position until the audio signal exceeds the threshold value again, leading to a new shift of the sound source in the dome space.
Energy Panner is available to PC, Mac and iOS users (VST2, VST3, AU, AAX and AUv3)
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