S1gns Of Life have released Texture Loom, available as a FREE download. Donations are welcomed.
Texture Loom is a free dual-sample atmosphere engine by S1gns Of L1fe, designed for creating evolving pads, drones, cinematic beds, textural layers, and ambient movement from your own audio.
Load two samples, blend between them, shape them with filtering and motion, then send the result into an onboard space/reverb section. Texture Loom is simple enough to start making sound immediately, but flexible enough for slow-burning sound design, generative ambience, and deep sample-based texture work.
Originally built as a Max for Live device, Texture Loom now also includes a native plugin version so it can live outside Ableton while keeping the same visual identity and workflow.
What does it do?
- Dual-sample playback engine
- Load your own audio into Sample A and Sample B
- Start/Stop, Reverse, Start position, Level, Pan, and Rate controls
- RATE / SEMI mode for continuous speed control or semitone-based pitch movement
- Equal-power A/B blend control
- Blend LFO for slow crossfading motion
- Multimode filter with Lowpass, Highpass, Bandpass, Notch, Peak, and Allpass
- Filter cutoff, resonance, drive, and LFO modulation depth controls
- Two Motion LFOs with multiple shapes: Sine, Triangle, Ramp Up, Ramp Down, Random, Drift, and Glider
- Motion destinations for Blend, Filter, Space, Sample A Start, and Sample B Speed
- Onboard stereo space/reverb section with Size, Decay, Mix, and Width
- Master output with metering
- INIT button for returning to a clean blank state
Texture Loom requires Ableton Live 12 with Max for Live Live 9 and natively (VST3 and AU).
For more information and to download Texture Loom, click here:
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