Benjamin D’urso has released Deep Waters 2 for iOS, (previously desktop only), available for €37.00 (desktop) and $9.99 (iOS).
Turn strange ideas into cinematic reverbs. Blend neural water spaces, Al textures, and aenerated presets on a playable 2D pad, all locally on your device.
Deep Waters 2 is a reverb for imaginary places. I1 combines neural water spaces, local prompt-based texture generation, and a performable 2D morph pad for ambient music, cinematic sound design, and evolving effects.
Place up to four reverbs anywhere on the pad. Move the cursor to blend between them smoothly, or let the ouilt-in LFO animate the movement while you play
Type phrases such as “a train station after midnight’ or “vinyl record inside a glacier.’ The on-device nodel can create a single Smart Texture or reshape the entire plugin as a complete preset. Generatior stays local: no cloud prompts and no generation credits.
Three reverb engines:
- Algorithmic: fluid tails, modulation, low CPU use and infinite freeze.
- Neural IR: generated impulse responses based on earned water identities
- Smart Texture: playable reverb characters created from plain-language prompts
Use Deep Waters 2 as a standalone app or as an AUv3 Audio Unit inside a compatible host.
Features include:
- 83 neural water sources.
- 296 factory presets.
- Per-node Spread, Pre-Delay, Damping, and Tone.
- Sine, Triangle, Square, and Random cursor motion.
- Freeze for sustained textures.
- Chorus, Diffusion, and Tape Delay on the wet path.
- Wet/dry mix, length, modulation, filters, and stereo width.
For more information on Deep Waters 2, click here:
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