Just InSamples & Expansions

GameSynth Updated & Reduced In Price

GameSynth by Tsugi has been updated with some great features and reduced I’m price for a limited time. It’s now available for $273.00 (usually $390.00).

GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game, animation, and movie production, like the automatic generation of sound variations.

When coupled with the GameSynth run-time engine (sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.

GameSynth comes with specialized synthesizers full of unique features, such as Impact, Whoosh, Particles, Footsteps, Weather etc..

GameSynth is modular and extensible. New synthesizers are constantly added, and they come entirely free with each GameSynth update!

GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab with their Engines model.

What’s new:

  • 1000+ sound models in all styles in the repository.
  • 15 new modules in the patching environment: Horn, Parametric, Stutter, Wavefolder, Drifter etc.
  • New LFO shapes, Noise types, Formant parameters and more.
  • 8 new effect racks in Voice FX: Clipper, Comb Filter, Frequency Shifter, Limiter, Resonator, Spectral Delay, Stutter, and Tube.
  • Import of SVG files and new scripting functions in the Sketch Pad.
  • New audio exporters (GameMaker Studio, Audacity).
  • New animation curve importers (GameMaker Studio, Live2D).
  • New module selector to quickly add modules by type, name, status etc.
  • Partial playback to instantly check audio signals going through wires.
  • New wire context menu to speed up patching.
  • Snap wiring and automatic modules reconnection.
  • Automatic .wav rendering for different meta-parameter values.
  • Updated automatic export to game middleware (Wwise, FMOD, …).
  • Perceptual feature map to find similar sound models.
  • Audio analysis to find sound models close to wave file.
  • Patch search based on used modules.
  • Improved random patch creator.
  • Variation detection in the run-time exporter.

GameSynth is available to PC users, There’s no Mac version at this time.

For more information on GameSynth, click here: 

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Tags: cinematic, desktop music production, gaming, music production, synth, synthesizer, windows

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