Strange Audio have updated maniFold Omega, available for €29.00. The update is available as a FREE download to existing users.
What’s new in version 1.1:
- Two New Playback Algorithms:
- Butterfly — Each playhead now has a 50% chance of playing in reverse, introducing organic, unpredictable movement into your textures.
- PRISMA — Reversed playheads with a 50% probability of transposing to the 5th. Enable Octave Jitter and that interval extends to 19 semitones for wide, shimmering harmonic clouds.
- You will find new Playback Algos menu under Playback Control tab.
- Direct Playhead-to-Buffer Feedback – Route playhead output directly back into the record buffer. Self-generating textures, evolving drones, and feedback loops. New Param RecBufferFdbck available from Settings section.
- Drag & Drop Audio Files to Buffer – Drag audio files straight from your DAW browser into the maniFold Omega buffer. No bouncing, no importing. (Requires a DAW with VST3 file drag-and-drop support — if yours doesn’t, use the Load Buffer option in the Settings menu.)
- LFO Modulation Spread – A new LFO Spread parameter in the Settings section lets you offset the modulation phase across Delay network, adding width and movement to the stereo field. New Param lfoSpread available from Settings section.
- Integrated Limiter & Input Soft Clipper – A limiter and soft clipper are now built into the signal path, keeping things under control at high feedback and density settings.
- Playhead Bounds – A new Bounds mode fades playheads out as they reach the end of the buffer — no more clicks at buffer boundaries. New Param PlayHeadsBounds available from Settings section.
- Preset Manager Relocated – The preset manager has moved out of the settings menu to the top center of the UI for faster access during sessions.
- Fixed buffer state not saving in Ableton 12 on macOS
- Fixed crash on plugin close in Reason Studio on macOS
- Fixed dial knob latch behavior in Logic Pro X
maniFold Omega, a hybrid real-time effect processor that merges micro-looping, granular FX, spectral-style delay processing, and feedback-driven textures into a single experimental sound design tool.
Designed for ambient layering, glitch textures, evolving drones, and abstract time-based transformations, maniFold Omega turns incoming audio into constantly shifting, living structures.
This release represents a major evolution from maniFold Sigma, expanding the original concept with deeper buffer control, a multi-head granular engine, and an advanced feedback-based delay network.
maniFold Omega is available to PC and Mac users (VST3 and AU).
For more information on maniFold Omega, click here:
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